46 pages • 1 hour read
Carissa BroadbentA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Now that Max has committed himself to training Tisaanah, their work schedule becomes demanding. Her self-taught magic uses too many shortcuts, so Max drills her on the basics, improving her concentration and skill. Tisaanah is energized by his newfound belief that something good may come of training her. However, the two remain emotionally aloof. One night, Tisaanah pushes herself too hard and suffers recurring nightmares of Esmaris. Max watches her go into the garden, overwhelmed with sadness and guilt.
The next morning, as a break in their routine, Max transports them to the Capital via a Stratagram—a magical symbol drawn on a piece of parchment. From the central square of the city, Max leads Tisaanah to a cluttered shop owned by an artist named Via. It turns out, however, that aside from her paintings, Via also crafts magical weapons. Max is annoyed that Via has been fulfilling government weapons contracts, but the artist says that this is none of his business.
In the central square, a royal procession arrives. The guards are Syrizen—dark-robed, eyeless women who see by magic. They are carrying the same kind of spear that Tisaanah saw in Via’s workshop. She is even more surprised to see 13-year-old Queen Sesri, who looks like a porcelain doll. Max is eager to leave, but the queen spots him and calls him forward.
Sesri is about to execute a traitor named Lord Savoi; she praises Max for being the hero who ended the Great Ryvenai War. She contrasts his noble behavior with that of the man she is about to condemn. Savoi protests his innocence, but Sesri sees political enemies everywhere. Max responds by insulting the queen and is only spared from punishment through Nura’s intervention. Tisaanah senses Max’s conflicted views about his participation in the war. Sesri’s guards stab Savoi in the back. Sickened by this display of brutality, Max and Tisaanah return home.
The next day, Sammerin arrives to rebuke Max for antagonizing the queen. Dismissing the advice, Max takes Tisaanah to a nearby pond where they can both cool off during the early onset of a hot, humid summer. Tisaanah initially protests that she can’t swim but soon learns that she has power over water: “The general rule is that water and air tend to be the domain of the Valtain, while Solarie are more attuned to the more physical elements like fire and earth” (137). Max has some control over water as well, which he demonstrates by conjuring a giant serpent made of mist and steam.
In the city, Max noted that Tisaanah is easily overwhelmed by large crowds. This is because Valtain can sense others’ emotions. He advises her to learn to shield her thoughts the way that other Valtain do. Tisaanah asks Max about the war in which he fought. He explains that a separatist movement in the province of Ryvenai has been fighting for independence; most Solarie come from Ryvenai, accelerating the conflict: “Armies of Wielders hurling all kinds of terrible magic at each other left and right, and not caring who was caught in the crossfire” (143). Max fought on the side of the Orders, as did Sammerin. Queen Sesri witnessed the murder of her father by his best friend; she has been terrified of betrayal ever since. As Max and Tisaanah step out of the pond, Max sees Tisaanah’s whip scars. Appalled, he hopes that the man who inflicted them is dead. Tisaanah replies, “We all have our sad stories” (147).
The next morning, Tisaanah asks to send a letter to Zeryth to find out more about the political situation in Threll after Esmaris’s death. She is worried about her friend Serel. Max cautions her about trusting Zeryth, pointing out that the powerful man never attempted to free Tisaanah while he stayed in Threll. At that moment, Nura arrives with a strange request: Lord Savoi’s son Pathyr refuses to surrender the city of Tairn, so Nura wants Tisaanah and Max to intimidate him. Although Max protests, Tisaanah readily agrees. In return, Nura agrees to ask Zeryth to get Serel to safety.
The forces of the queen assemble outside Tairn. Nura is there with the eyeless Syrizen warriors, who are Solarie Wielders. When the army enters the city, it appears to be empty. However, everyone soon realizes that the defenders are cloaked by Valtain magic, which makes it almost impossible for the queen’s troops to fight them. Tisaanah realizes that if she closes her eyes, she can see the ghostly shapes of the invisible army.
The Syrizen intend to topple the tower, crushing the inhabitants who are hiding beneath it. Instead, Tisaanah proposes to enter Max’s mind to guide his attack. If they fight their way to the top of the tower, they may be able to capture Pathyr and end the conflict. Despite his fear of mind control, Max allows Tisaanah a small window into his thoughts. He shoots flames where she directs. Sammerin uses his abilities to destroy the bodies of enemy soldiers, and the three succeed in reaching Pathyr’s hiding place.
Nura arrives with the Syrizen and uses her own powers to subdue the rebels. Tisaanah realizes that Nura can make a person relive their own worst moments. Simply by standing near Nura, Tisaanah experiences the beating she received from Esmaris. Because her mind is still connected to Max’s, she also feels his trauma during the war eight years earlier. Tisaanah passes out as Nura’s guards kill Pathyr.
The Orders contingent spends hours cleaning up after the battle and healing their own. Exhausted, Max and Tisaanah return to the cottage, but neither can sleep, so they spend the night talking in the garden. Max explains how Nura’s power works: “She drowns people in the worst of their fears. Or usually, worse—the worst of their memories. Like a living nightmare, but more real. It’s…bad” (178-79).
Max now has a visceral understanding of Tisaanah’s final beating at the hands of Esmaris because of their mental connection. She also has gained insight into Max’s past—his parents and six siblings died in the war. Tisaanah grieves most for her family and friends to make sure that their lives are not forgotten. However, Max doesn’t think that he is worthy of carrying on his family’s memories: “And who the hell are we […] to carry something so precious?” (182).
Nura arrives the next morning to find Max and Tisaanah still asleep on the grass. In a letter, Zeryth promises to do everything in his power to help free Serel. After Nura leaves, Max questions Zeryth’s motives: Zeryth is the Arch Commandant of the queen’s forces, which makes Tisaanah wonder why a man with such power would have left her enslaved if he really wanted to help her.
These chapters develop the theme of Personal Metamorphosis as the protagonists’ use of magic becomes more refined and complex. Evolving as a Wielder, Tisaanah learns to control her telepathic abilities and uses her inner awareness to guide Max during a pivotal battle with unseen enemies. Max’s wielding capabilities are on display when he shoots flames from his hands during the battle at Tairn and when he conjures a serpent out of steam, foreshadowing his eventual transformation into a fiery serpent at the end of the novel. Max also undergoes a psychological change: As Tisaanah rekindles his hope that good still remains in the world, he decides to help her in the fight for justice for enslaved people.
Tisaanah is frequently shocked to see darker aspects of other characters, realizing that people she considers allies might just as easily be enemies. Most important is Max’s point that Zeryth isn’t as benign as he pretends to be: Given his power as Arch Commander of Ara, he might have freed Tisaanah at any time. As a result of this disclosure, Tisaanah reevaluates Zeryth’s motives for cultivating a friendship with her—an important hint about Zeryth’s future role as a series antagonist. Tisaanah is also upset to see Nura’s ability to enter the minds of others and bring their worst nightmares to life and Sammerin using his powers as a Healer to destroy the enemy at Tairn. The revelation of these magic powers frightens Tisaanah, who wonders whether these are signs that she can no longer rely on people she thought she could trust.
The Urge to Possess or Destroy is expressed in a variety of ways in this set of chapters. Embodying this drive are the Syrizen warriors whose eyes have been removed. In exchange, they have become fearless soldiers, but Tisaanah is disturbed by the price they paid to acquire their powers—the destruction of their own bodies fuels their possession of greater magical abilities. This kind of sacrifice presages the future unveiling of Reshaye, which bestows immense power but destroys a Host’s will. This theme also connects to the novel’s larger concerns. In Ara, Tisaanah lands in the middle of a civil war, in which the crown and the Orders would rather destroy the rebelling Ryvenai than allow the province to secede. Both sides prefer a scorched-earth policy to mercy. After the battle at Tairn, Tisaanah questions why Lord Savoi’s son would allow his people to perish rather than surrender: “Was he a man who truly didn’t care about his city? Or had his rage and grief twisted his judgement so thoroughly that he believed he was doing the right thing?” (176). Tisaanah’s observes that The Desire for Power corrupts the motives of those who believe they are fighting for a good cause—a warning that she will need to heed herself later in the series.
By Carissa Broadbent
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