62 pages • 2 hours read
Brandon SandersonA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The prologue that discusses the Shaod and the fall of the city of Elantris specifies that transformation is a major theme of the novel. Plot elements such as religious conversion, political revolution, personal change and growth, and even magical disguise elaborate on the idea of transformation, why it happens, and what it means.
The history of Elantris and its residents demonstrates that one type of transformation—random fluctuation from human to godly. The Shaod, a mystical process that elevates an average person to near-divine status, apparently can strike any person at any time; the only criterion seems to be one of relative physical proximity, since only people who live in or near Arelon are known to be affected. Those marked by this process transcend the human: They live in Elantris, a city without crime, disease, conflict, or hunger; they acquire the power to perform transformative magic, healing injury or disease and creating food out of nothing, and they are revered as demigods by those around them. What happens to Elantris 10 years before the novel opens can be seen as the opposite of the Shaod: The paradisiacal city collapses into ruin and its formerly superior residents become subhuman savages. An earthquake creates a chasm that changes the landscape and inhibits the function of the AonDor, the magic that sustains Elantris. This transformation is just as sudden and random as the Shaod; however, its consequences are dire rather than welcome.
When Raoden makes a calculated effort to create New Elantris by helping Elantrians find purpose and joy in labor, he demonstrates a different kind of transformation: deliberate change brought about by work and planning. Rather than accepting the randomness of the Shaod and allowing its victims to succumb to mindlessness, Raoden is intent that the external disfiguring markers of Shaod do not reflect the essential nature of the people who have undergone it. In asking newcomers about their work in their previous life, and then assigning them to similar labors inside New Elantris, Raoden resists Elantris’s former random elevation of nearby humans and instead imposes order, equity, and rationality on a formerly arbitrary system.
Religious conversion is a different kind of transformation. Several characters illustrate the beauties and dangers of faith. Hrathen, who begins the novel as an antagonist, undergoes a crisis of faith when he sees how destructive the imposition of Shu-Dereth can be. After his experiences in the bloody conquest of Duladel, he realizes that his adherence to the rigidity of this religion is primarily a desire to create unity, not a need to slaughter nonbelievers. In the counterexample of Dilaf, Hrathen sees what happens when faith is used as a weapon. At the end of the novel, Hrathen finds belief again: Rejecting the tortures he underwent in Dakhor, he becomes something greater than a warrior monk—essentially a warrior for truth and unity. His sacrifice preserves the way of life for two countries and protects a religion he doesn’t practice. In one of several parallels between Hrathen and Raoden, Raoden is also eager to convert people to his cause—New Elantris. He relies on many of the same methods that Hrathen does: cultivating the support of the powerful gang leaders by doing Karata favors, or by showing Taan and Shaor’s men the benefits of an alliance. Hrathen and Raoden’s conversions ultimately benefit the converted; neither man seeks glory, but a greater unity.
Transformations can be also illusory. The potion that simulates the Shaod for Hrathen and Sarene, the illusion Raoden adopts in the persona of Kaloo, sculptor Taan pretending he is a baron, and Shaor’s men elevating a child into an idol are literal examples of this kind of temporary, false change. These transformations are undertaken for personal gain, which is why their effects cannot last. Similarly doomed to failure is forced conversion. Hrathen’s trickery in converting people to Shu-Dereth—stoking hatred of Elantris, pretending to be healed from Shaod, kingmaking, and blackmail—ends up winning him no true followers. True transformation in Elantris works toward elevation or improvement, with a mystic, almost divine aspect that resonates with the themes of religious belief and faith.
The word “unity” appears throughout the book as a guiding principle and goal. Ironically, some of the most divisive actions are pursued in the name of unity. Fjorden’s effort to convert other countries to Shu-Dereth in the name of unifying the land under one god, leads to a Hrathen overseeing a bloody revolution in Duladel and to Dilaf ordering a massacre in Kae. Iadon’s attempt to unify Arelon after the Reod was to mandate feudal conditions that only increased inequality. Nevertheless unity remains a desired end for the accompanying peace and prosperity it is assumed to bring.
Father Omin, the Korathi priest, encapsulates the novel’s philosophical stance when he tells Sarene, “Unity often springs from strife” (229). This idea is typical of older fantasy fiction, which often chronicles a period of political, religious, or social conflict that ends with the restoration of a benign centralized power that will ostensibly unite and pacify the world—a conservative vision that replicates the value systems of ancient epic and medieval romance.
The novel’s political actors want to concentrate power in one right king. Sarene’s political machinations have this kind of unification in mind: Her arranged marriage to Raoden will bond Teod and Arelon, and her support of Raoden’s splinter group is an attempt to improve Arelon’s rule. Though Raoden pays lip service to communitarian living, he is the unquestioned leader of New Elantris, empowered to assign new arrivals to work, to negotiate with neighboring gang leaders, and eventually, to wield the most powerful magic. When he restores Elantris, he happily takes up the position of king, his previous commitment to classless living giving way to the promise to make things better, but not equal. Hrathen and Dilaf also work for unity—the unity of a world-spanning empire, which shows that the concept of unification is not necessarily a beneficent one. When Hrathen sees that Wyrn’s plans to conquer Arelon and Teod include the infiltration of Dilaf and his monks to massacre unbelievers, Hrathen decides that while what he desired from joining the priesthood was the feeling of unity, he must now fight Dilaf in defense of a larger goal—opposing brutality—even at the cost of losing a unifying religion.
A different sense of unity emerges in the novel’s focus on healing, which is always an effort towards repairing wholeness and integrity. One key aspect of Elantris’s golden age was its residents’ ability to heal. This magic bound Raoden to the city as a boy and helps explain Dilaf’s unbounded, grief-fueled rage at its failures. Hrathen uses the horror of the ravages of Shaod to falsify faith healing, tricking the populace of Arelon with a potion that temporarily gives him the marks of Shaod. Raoden works to master AonDor so he can heal those whom the Shaod has made them living corpses. Until then, Raoden institutes a different kind of healing, building New Elantris on the model that satisfying work and shared resources will unify Elantrians. This suggests that healing and unity do not always mean a state of perfection, but are instead an evolution or ongoing process.
The novel’s take on religious practice demonstrates that achieving unity does not necessarily preclude its shattering—change is inevitable. Although religious strife forms the core of the plot, it turns out that both Shu-Dereth and Shu-Korath are versions of the religion of Shu-Keseg—a setup that mirrors real-world religious splintering such as the Protestant Reformation that fractured Christianity. Both denominations teach the value of unity, but their divergent approaches and bad-faith applications have divisive consequences. Shu-Korath centers love and acceptance—unity through compassion, forgiveness, and tolerance; Shu-Dereth centers order—unity through rigid and clearly defined hierarchical control. This clash results in bloody conflicts (Duladel’s revolution), religious chicanery (Hrathen faking being cured of the Shaod), and fanaticism (the product of the Dakhor monastery). The novel does seem to posit Shu-Dereth as an overwhelmingly malevolent faith, though Hrathen’s eventual realization that his belief in order can transcend Shu-Dereth’s violence points to the fact that Derethi followers including Emperor Wyrn have simply been misusing its tenets in self-serving ways. Similarly problematical is the sectarian offshoot called the Mysteries, which exploits Jesker beliefs. King Iadon’s downfall is the result of his obsession with the Mysteries’ most deplorable rite—human sacrifice—which he exploits for personal gain and political station. He is seeking not faith but power, and he has taken innocent lives to do so.
In contrast to the varieties of religious belief, the Dor is a truly unifying essence—a magical animist force that exists in all things as a sort of natural fact. The Dor has both positive and negative applications: the Elantrians use the Dor for healing and creation, practitioners of ClayShan like Shuden use it for defense, and the monks of Dakhor use it to amplify their physical force. The Dor parallels Eastern practices like yoga or tai chi, which rely on and manipulate energy, while Shu-Keseg more resembles Abrahamic religions, based on scripture, communicated through prophets, and worshipping a single ruling deity.
The novel holds a dim view of practices or political structures that enforce conformity through coercion or achieve unity through destruction. Instead, the novel represents as healed institutions that tolerate difference: Elantris has always accepted religious faiths, and leaders of Arelon allow chapels of Shu-Dereth. Unity is more a matter of peaceful coexistence than uniformity of culture or belief.
The different countries of Sycla exemplify different systems of government.
As is typical of older fantasy fiction, we see barely any republican power systems. In the past, democratically elected leaders ruled Duladel, but the novel begins after Hrathen converted Duladel’s leaders to hierarchy-obsessed Shu-Dereth and a bloody revolution put an end to representative government.
On the other end of the spectrum is the totalitarian regime of Fjorden. Fjorden is an aggressive empire with growing military might and a broadening reach. Its methods of conquest create surface-level uniform through forced conversion of its colonized states to Shu-Dereth, though of course such conversions are rarely sincere, as Hrathen realizes. Emperor Wyrn inspires allegiance through fear and discipline and does not tolerate difference or dissent. This leaves his subjects with little personal autonomy, unless they hold a position of rank.
Arelon and Teod are European-style monarchies. Arelon’s King Iadon was a merchant before taking the throne in the period of unrest following the Reod; however, the fact that his son Raoden stands to inherit means that Arelon’s monarchy is at least nominally hereditary. The same is true of Teod, where King Eventeo usurped the throne despite being a younger brother. These forceful ascensions to power show how unstable monarchies can be. More problematic is the fact that kings must shore up their powers by maintaining the loyalty of networks of nobles. To cement his kingship, Iadon transformed Arelon into a feudal state, elevating powerful allies to titled positions and trapping peasants in serf-like conditions of near-slavery. The policy erodes the middle class entirely as craftsmen are sent to work in farm fields and artisans are put out of work. Wealth ends up in the hands of a few. Although Sarene is horrified to learn that Arelene nobles now own their peasants, she never considers the idea that concentrating power in the hands of one man is dangerous—rather, she only believes that Iadon is an unfit king while a good monarch would create a better system.
Elantris exemplifies two different kinds of government. Before Raoden arrives, the city has descended into gang warfare. In New Elantris, Raoden institutes communal living. His wish is to give people true autonomy via purposeful work; he believes that labor will keep hunger and pain from overcoming Elantrians’ intellect or morality. Raoden wants to save the Elantrians from becoming the hopeless Hoed or the kind of unthinking, bestial beings who serve Shaor. This philosophy of finding salvation through hard work has been the byword of many intentional communities in real life. Though he declines a titled position, Raoden serves as a charismatic leader of the commune.
When Raoden accepts the throne of Arelon, he makes changes: Nobles no longer act as political authorities but as benefactors and patrons; the system of indenture is abolished; people can choose their own careers; the state will care for children and those who cannot work, just as was the case in New Elantris. The novel suggests that this benevolent autocracy is the most effective and admirable governing system; no one wonders what will happen when Raoden’s successors take the throne.
By Brandon Sanderson