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77 pages 2 hours read

Orson Scott Card

Ender's Game

Fiction | Novel | Adult | Published in 1985

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Chapters 13-15Chapter Summaries & Analyses

Chapter 13 Summary: “Valentine”

The authorities, including Graff, now know who are behind the Locke and Demosthenes personas and that they are Ender’s older siblings. However, they choose to not reveal this knowledge or act on it for the time being.

Valentine now enjoys playing Demosthenes, though Peter is frustrated Demosthenes gains esteem faster than Locke. Though Valentine initially despised everything Demosthenes represents, she now sympathizes with his ideas: “Perhaps it’s impossible to wear an identity without becoming what you pretend to be” (162).

Graff waits for Valentine at school, and she regards him coldly. He takes her to Ender, who has spent three months building a raft by a remote cabin. Valentine doesn’t trust Graff, and she doesn’t like playing a pawn to convince Ender to continue training, but she goes. Ender reacts stoically to their reunion, but his eyes stay glued to her face. Ender remembers her being beautiful; Valentine lightheartedly takes the insult, but Ender explains, “No. Your face is the same, but I don’t remember what beautiful means anymore” (165). They board the raft, and Valentine studies her brother; he’s stronger, more tense, and coldly pragmatic. Ender shares his frustration over not understanding the buggers. He explains he hates himself for hurting his enemies, who he can’t help but love, and he’s done with playing the games he has to play at Battle School. Gently, Valentine urges him to reconsider Command School and reminds him of the stakes—her own life and all humanity’s. Valentine insists he can only fail humanity if he doesn’t try, and winning the war would prove Ender is greater than Peter. (Ender replies that he doesn’t want to beat Peter; he wants Peter to love him.) Valentine reiterates how she will always love him, regardless of what happens. Afterward, Ender agrees to accompany Graff to Command School.

The I.F. Command headquarters’ top-secret location is on a distant planet called Eros, which takes three months to reach by spacecraft. Ender and Graff spend their time discussing Battle School, Command School, various physics topics, and the buggers. The I.F. doesn’t know much about the buggers, except they seem to communicate telepathically, instantaneously. Graff theorizes the buggers first invaded because they assumed humans were unintelligent creatures when they didn’t respond to communication efforts. However, humanity can’t afford to give the buggers the benefit of the doubt. After a long journey, they arrive at Eros.

Chapter 14 Summary: “Ender’s Teacher”

Ender doesn’t know anyone on Eros, and he has no opportunity to make friends. Before long, Graff assigns Ender a new teacher: Mazer Rackham, savior of the Second Invasion.

Ender now spends his time either alone or with Mazer, who establishes himself as both his teacher and enemy. Mazer lets him watch the uncensored Invasion videos and explains his theory: The buggers live in a hive controlled by the queen. If the queen dies, the worker buggers can’t function, which explains the Second Invasion’s rapid victory following Mazer’s strategic strike.

In a new simulator, Ender hears his squadron leaders’ familiar voices: Alai, Bean, Petra, Dink, and all the best students he knew from Battle School. They practice together, learning to operate as a team. Eventually, Mazer informs Ender that his real education begins now, and the simulations will resemble real bugger battles. Mazer starts waking Ender at strange hours to work in the simulator. Ender initially retains as many ships as possible, but he becomes more willing to sacrifice ships for victory. Everyone’s exhaustion deepens, which Ender doesn’t realize until he breaks Petra—his favored squadron leader—nearly costing the battle when she dozes off. Ender’s own health declines rapidly; among his physical symptoms, he develops nightmares that make his few sleeping hours unrestful. One day Ender faints during a battle and sleeps for three days.

Finally, decorated officers crowd Ender’s control room to observe his final exam. In this simulation, Ender must fight around a planet, and the buggers outnumber him by a thousand to one. Ender, feeling exhausted and uncooperative, abandons the game’s rules. Ender positions his squadron leaders to direct their primary weapon toward the planet without regard for ship losses. A fighter enters close range, launches the weapon, and the planet explodes, finalizing Ender’s victory. He expects angry lectures from the officers, but they are all crying and cheering. Mazer tells Ender that since he began the realistic simulations, Ender has commanded real battle fleets. Today isn’t only Ender’s final exam; it’s the Third Invasion’s final battle.

Instead of celebrating, Ender grieves the sacrificed ships and the buggers’ genocide. He sleeps through the League Wars, which rage for five days as governments respond to the new situation. Finally, world leaders ratify a peace negotiation called the Locke Proposal. When Ender wakes, his friends enter his room, laughing and comforting each other.

Chapter 15 Summary: “Speaker for the Dead”

The courts declare Graff not guilty of crimes against the Battle School children, and the government appoints him Minister of Colonization. Demosthenes advocates for Ender’s return to Earth before leaving the nets. (Locke, naturally, argues the opposite.) In reality, Valentine and Peter oppose their respective alias’s opinions; Valentine knows Peter would use Ender like a pawn to achieve his own ends, so Valentine—bringing Ender along—joins the first colonists settling the bugger worlds.

Valentine first surprises Ender on Eros, though he doesn’t like the idea of colonizing his annihilated enemy’s home. Valentine suggests Ender can govern the new colony. Finally, Ender consents, saying, “I’m going because I know the buggers better than any other living soul, and maybe if I go there I can understand them better. I stole their future from them; I can only begin to repay by seeing what I can learn from their past” (219).

During their 50-year voyage to the bugger worlds, Valentine writes her first installment of the bugger war history. When they arrive, Ender works hard to establish a sustainable economy and learn what he can from the buggers. Years later, a new colony ship nears Ender’s colony, and Ender is asked to find them a place to settle. Ender takes a young boy named Abra to find a place for them to settle “near enough to Ender’s colony that the two colonies could trade, but far enough apart that they could be governed separately” (221). On the third day scouting, Ender recognizes the environment: It’s a hollow hill grown over the Giant’s corpse from the Battle School fantasy game. Ender realizes the buggers created it to catch his attention. Ender travels to the castle tower, where Ender finds a silky white pupa containing a fertilized queen bugger. He sees her species history as if from his own memory. He asks how he can save them, and the queen asks for peace; however, Ender knows humanity isn’t ready to forgive the buggers. He promises to find them a world where they can have a second chance.

Ender anonymously writes a bugger history—from their perspective—signed Speaker for the Dead. Most of humanity reads it, many accepting it as a holy text, and a religion grows from its messages. When a person dies, someone steps forward as their Speaker to “say what the dead would have said, but with full candor, hiding no faults and pretending no virtues” (225). Peter and Ender reconcile in Peter’s old age, and Ender writes a second book as Peter’s Speaker of the Dead, which is also accepted as a holy text. After establishing that first colony, Ender and Valentine travel the stars, looking for the cocoon’s new home.

Chapters 13-15 Analysis

By the end of the novel, the Wiggin siblings start looking and acting more alike than ever. While speaking together for the first time in four years, Valentine absorbs the changes in her once small, vulnerable little brother. She senses his paranoia and strength, and she notices with surprise how he passively crushes a wasp with his fingers. As Valentine talks to Ender, she muses how he and Peter are two sides of the same coin, but as she learns more about her brother, she questions their assumed characterizations. Now, she cooperates with Peter, and she fears Ender’s darkness: “Peter has mellowed, but you, they’ve made you into a killer. Two sides of the same coin, but which side is which?” (168). By the end, Peter passes peace-building legislation that ends an Earth war, decisively securing his long sought-after power. On Eros, Valentine and Ender both recognize the irony of their reversed character development: “‘Funny, isn’t it? That Peter would save millions of lives?’ ‘While I killed billions.’ ‘I wasn’t going to say that’” (217). Though the siblings’ intentions are similar to their respective younger selves, the paths they choose to exercise their gifts guide them to different endpoints than they originally imagined.

As the rising action escalates, Card incorporates foreshadowing that prepares for the climax’s plot twist. Ever since Mazer announced that Ender’s education “begins” and that Mazer himself would play the enemy, Ender really begins commanding real battles against the buggers. During the early battles, Ender challenges himself to carefully preserve ships, but as the fighting intensifies, he becomes increasingly willing to accept losses to win the day. After one particularly frightening battle, Mazer loses his patience and scolds Ender for great losses. Ender calmly replies, “I can’t win battles if I’m so terrified of losing a ship that I never take any risks” (196). Appeased, Mazer commends Ender’s logic, likely concerned but comfortable that Ender could defend his actions to humanity’s justice systems. Ender will later regret becoming so careless with his own fleet’s ships.

The climax occurs during Ender’s final stand against the buggers. Even though readers don’t know the battles are real yet, key elements help raise the stakes: the important men crowding Ender’s command room, Mazer’s urgency, the “simulated” planet in the battle, and—most importantly—the striking narrative parallels between this battle and Ender’s final performance at Battle School. Previously, Graff stacked Ender’s opponent so they matched his army two-to-one; now, the buggers outnumber Ender by a thousand to one. Once again, Ender assumes the game makers are cheating, so he disregards all rules and traditions: “In that final battle in Battle School, he had won by ignoring the enemy, ignoring his own losses; he had moved against the enemy’s gate. And the enemy’s gate was down” (205). Both mercifully and cruelly, Ender doesn’t understand his actions’ ramifications until after he destroys the buggers. Simultaneously, this later scene offers perspective on Graff and Anderson’s unfair rules. They knew the final battle wouldn’t abide by fair rules, so they concocted scenarios that more appropriately set Ender’s expectations. All these details culminate in this climax, which resolves with Ender’s militaristic victory and emotional devastation.

This story has a slow falling action and resolution sequence, and Card uses this space to tie loose ends—especially concerning the buggers’ true identities—while opening pathways for the story’s sequels. Graff’s appointment as Minister of Colonization implies the elimination of population laws and humanity’s expansion across the universe, suggesting that humanity will enjoy a better and brighter future. Though Ender’s era of infamy concludes, he begins a new, quieter life of rebuilding in the bugger colonies. Ender doesn’t see much significance in his new vocation: “Nothing I’ve done since [the final battle] is worth writing down” (220). Valentine, however, disagrees, and the narrative suggests Ender has yet more purpose in his life to fulfill.

Ender’s connecting with the bugger queen’s pupae and both giving and receiving forgiveness on behalf of both races mirrors his reconciliation with his brother Peter. Ender begins to understand that he can still be a force for good and that people—and all sentient creatures—have the capacity for compassion and change. Being the Speaker for the Dead allows him to provide histories for the buggers and for his brother in an objective manner that in turn affects humanity even more than his role in the Third Invasion. 

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