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39 pages 1 hour read

Samuel Beckett

Endgame

Fiction | Play | Adult | Published in 1957

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Symbols & Motifs

Light

Light and darkness are important symbols in Endgame. In the post-apocalyptic world, with the rest of humanity seemingly dead or dying, the fading light which Clov glimpses through his kitchen represents the fading life in the world. Everything is gray in this world, with the optimism and hope of the once-flourishing society dimmed by whatever catastrophic event has led the characters to this point. The weak light reflects the state of the world. The most pessimistic of all these characters is Hamm, whose relationship with light is defined by absence. Hamm is not only blind, but he wears dark glasses over his eyes. Even if he could see, the hopeful light of the outside world could not reach him through the dark glasses. Hamm is fumbling around in the dark, having relinquished the light of the world in a literal and figurative fashion. Nevertheless, he cleans his glasses out of habit, another of the repetitive, futile acts that make up the texture of life for these characters.

The absence of light or the withholding of light also has important symbolic values. One of the few criticisms that Clov dares to direct toward Hamm is that he has withheld light from a needy person. Mother Pegg is a mysterious character; the play explains little about her other than that she is dead. According to Clov, she died because Hamm refused to give her oil for her lamp. He forced her to endure darkness which a better man might have alleviated. By withholding light, Clov suggests, Hamm has acted immorally. He has plunged a woman into the shadows and, in doing so, has caused her death. Clov and Hamm may be locked in a codependent and miserable relationship, but this active denial of light to a woman in need has stuck in Clov’s mind long enough that he feels he can use it as a weapon against Hamm. That Hamm has little in the way of response suggests that he accepts the severity of the accusation. In a post-apocalyptic world of fading light, the denial of oil for a lamp functions seemingly like a death sentence. Hamm, through his miserly denial, sentenced a woman to death and now must live with those consequences. As his vision fails, as he lacks a clean cloth with which to clean his dark glasses, he is condemned to a life in darkness. The absence of light for Mother Pegg was fatal; the withdrawal of light from Hamm is punitive.

Darkness in Endgame symbolizes the cyclical nature of existence. Just as the characters are caught in routines and cycles in a physical sense, their relationship to light is symbolic of this situation. The cyclical rising and setting of the sun dictates the course of their day. Clov wakes the other characters in the morning and, if he does not choose to leave, he puts them to bed at night. The cycle of light and dark becomes a governing symbol of their repetitive lives. They cannot dictate the rising or the setting of the sun just as they cannot dictate the nature of their existence. They are beholden to the light, just as they are beholden to each other. In this way, the light becomes a symbol of how powerfully and inseparably they are bound together. While Clov may try to leave Hamm in the evening, he will almost certainly return by the morning, just like the light itself.

Hamm’s House

The entirety of Endgame takes place in Hamm’s house. The single scene generates a sense of claustrophobia, creating a clear distinction between inside world and outside. This distinction is important in the play’s post-apocalyptic setting, where no one dares to venture outside and thus the house’s walls form the boundary of the world. Even when Clov glimpses someone in the distance, Hamm dismisses the boy as irrelevant because he is outside. Until he enters Hamm’s house, he does not matter. The interior world of the house, therefore, helps to symbolize humanity, at least in the minds of the characters. For a person to matter, they must be inside the house. Everyone outside is a part of the great, barren, hostile wasteland. They are not considered human or worthy of attention until they step across the threshold into Hamm’s house. This symbolism works in both directions. Clov seriously considers leaving the house but, at the end of the play, he remains inside. He does not know whether he can symbolically render himself inhuman, knowing full well how Hamm thinks of those who are outside the house. Clov does not have very much in the world at all. To lose this contemptuous relationship may be unbearable. Clov’s inability to leave Hamm’s house indicates that he has come to accept Hamm’s understanding of the world as defined by inside and outside.

The physical layout of Hamm’s house also symbolizes his narrative significance. Hamm is the central character in every conceivable way. Not only is he the bridge between Nagg, Nell, and Clov, but it is his routine and his needs which dictate the pattern of the other characters’ lives. To symbolize this centrality to the other characters, he is placed in the center of the stage. His chair is physically at the center of the stage, just as his character is physically central to the plot. The entirety of Hamm’s house becomes a symbolic diagram for the plot, with Hamm central and his parents pushed into the periphery. Clov comes and goes, symbolizing his fleeting desire to leave the house. He always returns, however, as he is as bound to the house as he is to Hamm. Furthermore, Hamm seems to recognize this symbolism if only on a subconscious level. He asks Clov to push him around the room, allowing him to touch the walls and explore the physical space, but he always wants to be returned to the center. When he is not in the exact middle of the room, he is not pleased. Likewise, he does not let anyone infringe on his role as the protagonist, and he will loudly shout down anyone who attempts to symbolically depose him as the narrator or central figure. Hamm is placed squarely in the middle of the room, just as he is squarely in the middle of all aspects of the play. When this centrality is threatened, he reacts angrily and demands to be symbolically returned to the narrative spotlight. His house and his positioning in the house become a symbol of his dictatorial personality.

At the same time, the house helps to symbolize Hamm’s capacity for kindness. He may be self-centered, miserable, and domineering, but he does agree to take a suffering man into his home. Furthermore, he agrees to shelter the man’s child. This child, it is implied, grows up to be Clov. In the midst of an apocalypse, Hamm was able to empathize with the suffering of others. While he took advantage of the man and only agreed to hire him as an employee, he demonstrated a level of kindness necessary to raise the child after the man’s death. This kindness is self-serving to some extent, as Clov eventually cared for Hamm, but Clov’s inability to remember his father and his enduring relationship with Hamm suggest that, at one time, Hamm was able to act as a father figure. By allowing desperate people into his home, Hamm reveals the capacity for good inside him, however deeply buried. His compulsive retelling of this story indicates his deep need to believe—and to make others believe—in this good version of himself.

Stories

A recurring motif in the play is the use of stories. Given the post-apocalyptic nature of the world the characters inhabit, there is very little to stimulate them. They add meaning to their lives by sharing stories. The limited social interaction that is permitted to the characters, however, means that many of these stories are repeated. Nell is not keen to hear the same old anecdote from her husband, while Hamm in turn must bribe his father with the promise of a sugarplum to get him to listen to the story of the pale, bedraggled man yet again. Because there are so few stories to share, each telling of the story becomes an attempt to add something, anything to existence. Nothing new ever happens, and the characters are thus forced into a cycle in which they tell the same stories to the same people in the same way, over and over again. They add nothing with each retelling, but they are abjectly out of ideas of how else to bring something substantive to their lives.

The stories have significance for the characters. Nagg tells Nell the story of the tailor, for example, because he remembers the first time he told it to her. At that time, she laughed so much that she fell into Lake Como. Nell explains that she laughed so much because she was thrilled to accept his proposal and she was in a happy mood, not necessarily because the story itself was so funny. In this different context, with them both confined to garbage cans after the end of the world, the story is not as amusing for her. Still, Nagg insists on telling it. The act of telling the story, rather than the story itself, has meaning for Nagg. His narrative is nostalgic in nature. By narrating the story, he is able to transport himself back to a blissful emotional state. He savors the retelling because it allows him to remember his happy vacation with Nell, rather than because of the content of the story. The way in which he dwells on this nostalgia is significant. The characters have little to bring them happiness, so they must find it where they can. Nostalgia and memories—the recycled fragments of the past—are their main resource in a world devoid of joy.

Stories are told throughout the play, but they are not always finished. These unfinished stories have a significance of their own, in that nothing in the world of Endgame is ever quite finished. These characters have survived the end of the world, and now they seem unable to die (save for Nell, whose status may yet be resolved the following day). The unfinished stories they tell one another symbolize the unfinished lives they have led. They are caught in repetitive cycles, unable to resolve their own lives just as they are unable to finish their stories. Even though Hamm announces his “last soliloquy” (46), for example, his words ramble on into nothingness and he falls asleep, ready to tell the same stories to the same people the next day. The stories do not end, either in a narrative or a cyclical sense, because they cannot end. The characters, like the stories, are perpetually unfinished.

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