52 pages • 1 hour read
Brian JacquesA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
When the travelers come to the heart of the mountain, they realize they are not inside a volcano at all. Gonff notes, “It was more than a cave, he decided. It was a huge mountain hall. At its center was a mighty furnacelike forge” (301). The flames that shoot out of the forge toward the sky make the mountain look like it is on fire and keep away the sea rats who prey on coastal settlements. Manning the forge is the formidable badger, Boar.
The immense creature makes his visitors welcome and sees to their comfort. Then, he tells them about his nemesis, a sea rat captain named Ripfang of the ship Bloodwake. He is the only pirate who isn’t afraid to sail near Salamandastron. Martin begs Boar to return and save Mossflower, but the badger doesn’t respond. Instead, he notices the broken sword hilt around Martin’s neck and offers to reforge the weapon.
Back in Mossflower the following morning, Tsarmina and Bane attack the woodlanders while they are busy on their tunneling project. The Kotir contingent notices three holes by the river and stuffs up the entrances before returning to the fortress.
That same morning, Martin awakens to an abundant breakfast in Salamandastron. Boar keeps a half dozen hares as his assistants, and they attend to the travelers’ needs. During the night, Boar has also finished forging Martin’s new sword: “Double-edged, keener than a razor, it lay glittering and twinkling, a myriad of steely lights. Its tip was pointed like a mountain peak in midwinter, the deadly blade had a three-quarter blood channel” (316). Martin feels like a true warrior when he wields it.
Later, Boar leads Martin to his private chambers to have a word. There, he reveals a wall frieze depicting the arrival of the travelers. Boar doesn’t know who made the picture carving, but he regards it as a prophecy. There is another section of the picture he doesn’t allow Martin to see because it is a prophecy meant for Boar alone.
At the crack of dawn the next day, Tsarmina and Bane rally their troops to make another foray into the woods, hoping to catch the inhabitants off guard. Before they can exit Kotir, they are attacked by squirrel archers and otters slinging stones. Many Kotir fighters die, and Tsarmina orders everyone to retreat inside. Archers shooting flaming arrows set fire to the gates and windows along with the tapestries in Tsarmina’s private chamber.
In Salamandastron, Boar gives Martin some training in the use of his new weapon. These pleasant exercises are interrupted by the news that a sea-rat ship has appeared on the horizon. It is the Bloodwake, and Boar signals that he is ready to fight Ripfang to the death that very night. When everyone volunteers to help in the battle, Boar says, “No. This is not your fight. This one was written long ago on the wall behind my father. It must be” (328). When Martin and his friends refuse to stay behind, Boar makes them promise to follow his orders without question.
In Kotir, Bane proposes taking his mercenaries out to the edge of the woods to wait for the woodlanders to appear, and Tsarmina agrees. Chibb overhears this plan and lets everyone at Brockhall know to lay low. The Abbess is temporarily in charge because Bella has gone searching for a secondary hideout in case Brockhall should be attacked. She travels far to the east, where she unexpectedly meets up with Gingivere. He is overjoyed to see Bella and introduces his new mate, Lady Sandingomm. They own a large farm and invite Bella to bring the woodlanders there for shelter if the need arises.
That night in Salamandastron, the Bloodwake anchors offshore. Boar and his war party emerge onto the beach. Ripfang and his forces soon surround them. A great battle ensues. During the fight, Boar commands his followers to take the ship and sail away. Since they agreed to obey him without question, they do as they are told and have little trouble with the token crew onboard. As they set sail, they see Boar kill his greatest foe before he is overwhelmed by the remaining sea rats.
In Kotir, tension has grown between Tsarmina and Bane. The queen decides that her rival must be eliminated and devises a plan. She invites Bane to share some wine with her and compliments him on his repairs to the damaged gates. As a token of friendship, she gives him Ashleg’s red velvet cloak. The pine marten has long since departed, but Tsarmina knows that Argulor has longed for marten meat for some time.
Onboard the Bloodwake, Gonff busies himself with freeing the many galley slaves in the ship’s hold. Martin is surprised to find that one of the freed slaves is his old friend Timballisto, whom he thought dead. Log-a-Log also finds many shrews from his home village enslaved on the ship. Everyone rejoices at this reunion. Dinny proposes renaming the pirate craft Wuddshipp, and all agree. Then, a nautical map is found showing a route from the sea up the Moss River. The crew can sail all the way back to Mossflower Woods.
In Kotir, Tsarmina asks Bane to inspect the fortress gate—a ruse to get him outside the enclosure where Argulor might see him. The eagle notices the red cloak and assumes the wearer is the pine marten. He swoops down and carries Bane off. The latter attacks the eagle with his sword. The two creatures battle in mid-air until Bane succumbs to injuries from Argulor’s talons while the eagle is mortally wounded by Bane’s sword. They tumble to the ground somewhere in the forest: “Tsarmina watched as both creatures plunged earthward. Two enemies defeated in a single brilliant stroke” (352). Underneath the fortress, the tunnel digging has been completed: “The wooden floodgates made a squelching sound as they were pulled free of the earth, then water began rippling through into the tunnels. The flooding of Kotir had begun!” (354).
At the same time, the travelers on Wuddshipp are having difficulty traveling against the current of the Moss River. At many points, they must drag the ship forward from the banks on either side. Eventually, they reach the shrew village, where the former enslaved galley workers are reunited with their families, and Log-a-Log once again takes his place as the village leader.
In Kotir, Tsarmina assumes command of all the remaining forces. That night, she is disturbed by the sound of running water somewhere in the castle. She orders a general search, but no one can find the source of the sound. Her soldiers increasingly believe that she is going mad.
Meanwhile, the woodlanders are concerned because only a trickle of water is finding its way into Kotir. That evening, the Corim confer about what to do. Now returned, Bella suggests they wait until the rainy season or later in the winter to see if this will produce the flood they need. As a short-term alternative, everyone can shelter with Gingivere. She proposes inspecting the flood tunnels the following day to see if an immediate solution presents itself.
At the river’s edge the next afternoon, the Corim examines the tunnel entrances near the river but can’t see a way to fix their problem. During their inspection, they notice a ship approaching. Everyone is surprised and pleased to find the questors and their allies returned safely. The rest of the day and evening is spent exchanging stories and the latest news from Kotir. Martin tells Bella about Boar’s passing. He promises to take her father’s place as the savior of Mossflower Woods with the help of his new sword. He says, “Trust me, Mossflower will be saved. I have been thinking of a plan that I will not explain at present. First, I must see certain things before I know it can be executed properly” (374).
This segment marks the end of the quest to reach Salamandastron. Martin and his friends arrive safely and complete their mission to request Boar’s return to Brockhall. Unbeknownst to Martin, Boar has a quest of his own to fulfill. As the two warriors bond, the novel examines the theme of The Making of a Hero. Boar is instrumental in helping Martin achieve this ambition when he reforges the mouse’s rusty old sword into a shining new weapon. Boar is wise enough to realize that a sword isn’t what makes a hero. He tells Martin, “You must always remember that it is not the weapon but the creature that wields it. A sword is a force for good only in the paws of an honest warrior” (305).
In conjunction with the theme of heroism, this segment also briefly touches on the role of destiny in creating a hero. Boar shows Martin a wall frieze displaying future events, and the badger is firmly convinced of the accuracy of its depictions. Although he doesn’t disclose his destiny to Martin, Boar is aware that his own death in battle is foretold. He embraces this role, believing it represents the culmination of his hero’s journey. Shortly before his final encounter with Ripfang, he tells the mouse warrior, “Luck has little to do with fate, Martin. You follow the warrior’s star. Be true to yourself and your friends” (329).
This reminder of the loyalty owed to one’s friends leads the novel to examine the themes of how Greed Leads to Tyranny and Generosity Builds Cooperation as it follows the parallel strategies of Tsarmina and the woodlanders as each tries to claim Mossflower Woods. Tsarmina finds a ready ally in Bane and his mercenaries. She offers sham cooperation in the hope that she can exploit this new military force to her advantage. When her strategy fails, she makes a gesture of sham generosity by giving Bane a red cloak that will surely attract the attention of Argulor. Her plan succeeds, and she rids herself of a rival.
At the same time, the woodlanders are attempting to reach consensus when the safety of Brockhall is compromised. This is the only instance of disagreement among the woodlanders in the entire novel, as some refuse to leave while others want to flee to Gingivere’s farm. Significantly, Germaine accidentally breaks a bowl during this dispute, which allows an elderly mole to offer a bit of wisdom about divisiveness and solidarity. Foremole picks up the broken bowl and tells the assembled group, “‘We be loik this hobjeck—splitted up we’m baint much use. But if’n us sticken t’gether, then we’m useful, hurr.’ He pressed the two halves together for all to see” (362). While his country dialect might be difficult to understand, it is a reminder that united we stand and divided we fall. Such a lesson will elude Tsarmina for the remainder of her short life.