62 pages • 2 hours read
Chris GrabensteinA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Wordplay is a motif that recurs throughout the novel, reinforcing its lighthearted tone and its thematic claims about The Joy of Intellectual Challenges. Woody Peckleman’s name is meant to comically evoke the name of the cartoon Woody Woodpecker. Andrew Peckleman jokes about a malfunctioning video game that “[m]aybe Mr. Lemoncello made a lemon” (66). Lemoncello himself is especially fond of wordplay. Puns abound in his dialogue, and he uses devices like zeugma frequently, as when he sends an invitation that says “YOU…ARE HEREBY CHERRY CORDIALLY INVITED” (27), and when he tells the contestants “I am so glad to see you here this evening because this afternoon my optometrist gave me eye drops and I couldn’t see a thing!” (73). He uses allusions to famous book titles in his speech before the regional finals, telling the contestants that “Ohio fire codes do not permit occupancy by more than three hundred and twenty-five million people, even if they are all little women” and reminding them that “books are the true breakfast of champions” (46, 47). Similarly, he creates a pun on the name of famous author Charlotte Brontë when he dismounts from his animatronic Brontosaurus, saying, “Thank you, Brontie…By the way, I love your sister Charlotte” (113). Lemoncello even decides that the Library Olympics will have 12 events because then he can call the competition a “duodecimalthon,” which sounds to him like “Dewey decimal system.” The frequent double meanings and sound-alike phrases used throughout the story are yet another form of puzzle or game meant to amuse and challenge the reader.
Puzzles and games appear constantly in Mr. Lemoncello’s Library Olympics. This motif adds to the book’s playful tone and supports its contentions about The Joy of Intellectual Challenges. Kyle and his friends have the pleasure of appearing in Lemoncello’s wacky commercials because they are the winners of a contest involving several different mental challenges—and these commercials themselves are for games that present players with similar challenges. All these games are also meant to be entertaining, silly fun. The board and video games Mr. Lemoncello creates have a dual purpose: They are meant to make players laugh while conveying important information about the world. The bulk of the story’s action involves the Library Olympics, where games like book cart relay races and paper airplane flying challenges combine fun with a mental workout. Kyle and the other competitors learn new facts about dinosaurs, aeronautical engineering, and history, among other things, while still managing to have a great deal of fun completing Mr. Lemoncello’s challenges.
It is not only the story’s characters who get to enjoy puzzles and games; the reader, too, is challenged to solve several puzzles throughout the text. As a mystery, the story itself functions as a kind of puzzle, challenging readers to put together clues from narrative elements like characterization and foreshadowing to work out what is really happening. The text also includes the riddles and rebuses the characters are tasked with solving so that the reader can participate in solving these puzzles. Mr. Lemoncello’s Library Olympics itself functions like one of Mr. Lemoncello’s games: It offers the reader a mental workout and conveys information about the world in a lighthearted, silly way, illustrating how much fun intellectual challenges can be.
The novel’s motif of technological innovation celebrates the power of technology to advance learning and enhance the library experience by making it more accessible and entertaining. Mr. Lemoncello has invented many new technologies for use in his library: hover ladders, smell-a-vision, and the Gesticulatron Motion Detector are among these inventions. He also makes novel use of existing technologies. Animatronic and holographic figures make announcements, guide research, and offer information to library visitors. The Wonder Dome displays constantly updated videos relevant to what is happening in the library. Patrons can use the video games in the Electronic Learning Center to learn about different animals, historical periods, oceans, and other topics.
Lemoncello’s reliance on technology is a point of contention between him and the novel’s various antagonists. Susana, Charles, and Marjory all strongly disagree with the library’s use of technology, feeling that it is, as Susana puts it, “Too much sizzle, not enough steak” (6). They feel that the electronic gizmos in the library detract from the seriousness and calm that should pervade a library and use up resources that should be spent on things like books. This echoes the current debate about the uses of public libraries in the real world—some people feel libraries should do more to teach digital literacy and help the public access electronic resources, and others feel they should stick to traditional purposes like circulating books. Since Kyle—the likable protagonist of Mr. Lemoncello’s Library Olympics—enthusiastically embraces technology, and the book’s plot demonstrates how this technology can be used to promote learning, it is clear that the novel sides with those who advocate more technology in today’s public libraries.
Throughout Mr. Lemoncello’s Library Olympics, there is a motif of intertextuality. The titles of many other stories are mentioned, both directly and indirectly. Indirect mentions include Lemoncello’s allusions to Little Women and Breakfast of Champions in his announcement of the upcoming Library Olympics, his naming of a hover ladder “Captain Underpants,” and his comment during game 11 that he feels “like a Watership. Down,” referring to the classic young adult novel Watership Down (180). At one point, the narrative compares one of Lemoncello’s outfits to that of a tributary from District Three, a reference to The Hunger Games reference. Direct mentions include Kyle’s question about the characters’ ability to fly in Maximum Ride: The Angel Experiment and comments about the various books Sierra reads, such as Bud, Not Buddy, and The Fourteenth Goldfish. One of the books Sierra mentions, Charlie and the Chocolate Factory, actually functions as a source text for Mr. Lemoncello’s Library Olympics. Library Olympics echoes several plot, setting, and characterization elements from Dahl's classic text. These frequent references to other books import into Grabenstein’s novel the feelings of love and appreciation that readers have for other well-known books. This reinforces the novel’s thematic claims about The Importance of Libraries and The Joy of Intellectual Challenges.
By Chris Grabenstein