77 pages • 2 hours read
Neil GaimanA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more. For select classroom titles, we also provide Teaching Guides with discussion and quiz questions to prompt student engagement.
Stardust draws on a long, vivid literary tradition built on a number of predetermined patterns, known as archetypes. Numerous scholars have tried to quantify the landscape of story by slotting all storytelling into recognizable shapes ranging from one (Joseph Campbell’s “monomyth,” or the “Hero’s Journey”) up to 2000+ (the Aarne-Thompson-Uther Index). Christopher Booker put forth a system of seven universal story archetypes: The Quest, Rags to Riches, Overcoming the Monster, Voyage and Return, Comedy, Tragedy, and Rebirth. Booker’s system is the most commonly cited among story scholars today.
Gaiman’s novel shares elements with several of these story archetypes, including Campbell’s monomyth. However, one essential plot point that’s lacking is the “refusal of the call,” in which the hero temporarily turns their back on their calling (this can be seen in Hero’s Journey stories such as Harry Potter or The Hobbit). In Stardust, Tristran throws himself wholeheartedly into his adventure. The novel does, however, feature other Hero’s Journey elements, such as the mentor figure: In Stardust, this would be the man who teaches Tristran a little about his new world and arms him with his Babylon candle.
From Christopher Booker’s story archetypes, Stardust shares commonalities with the Rags to Riches archetype (Tristran begins as a common villager and ends as the high king of Stormhold), as well as Voyage and Return (Tristran journeys to a new land, faces challenges, and returns home safely). Its primary story archetype, however, is The Quest. In this type of story, the hero goes in search of a tangible objective—in Tristran’s case, the star he has promised Victoria. This is one of the oldest and most universal story archetypes; one of its earliest inceptions is Sir Galahad’s quest for the holy grail (a story that Gaiman has also drawn on for his award-winning short story “Chivalry”). A more contemporary example would be Tolkien’s The Lord of the Rings.
Before being released in its current incarnation, Stardust was conceived as a joint project between Neil Gaiman and fantasy illustrator Charles Vess. It was first released as a comic book miniseries in 1997 and then later as a full-length graphic novel in 1998, with words and pictures being given equal priority. The full title of these works was Neil Gaiman and Charles Vess’ Stardust (Being a Romance Within the Realms of Faerie). Rather than being a traditional novel, Stardust was intended to be a picture book for an adult audience.
It wasn’t until 1999 that it was released as a novel, though most editions feature decorative art by Charles Vess. In that same year, Vess’s own imprint, Green Man Press, released a collector’s edition portfolio titled A Fall of Stardust, containing two short stories (one by Gaiman and one by author Susanna Clarke), three poems by Gaiman, and a collection of exclusive art by assorted artists. One of these short stories is included as bonus material in the 2012 hardcover edition of Stardust for which this guide is written.
Today, Stardust is often catalogued solely as Gaiman’s work with Vess’s initial contribution being overlooked. Vess was awarded the 1999 World Fantasy Award for Best Artist for his work on Stardust, and several special editions have been released that highlight the story’s visual medium.
By Neil Gaiman
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