71 pages • 2 hours read
Robert JordanA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Inside a vast, vaulted chamber, a man named Bors waits patiently. The chamber is filled with a hundred others who have been summoned, all masked and cloaked like him. Bors, stooped to disguise his true stature, scans the crowd, probing for weaknesses. Among the various nobles, merchants, and warriors, he spies two “Aes Sedai,” a mysterious and reviled sisterhood possessing magical powers.
A door opens, and two Trollocs, half-man, half-beast creatures, enter followed by a “Myrddraal,” their commander and an eyeless creature of the “Dark One.” It orders all the attendees to grovel before the Dark One and swear fealty to him. As one, the crowd chants an oath of loyalty, and then they are bidden to rise by a red-masked figure floating in the air. He identifies himself as “Ba’alzamon” (Heart of the Dark). He prophesies the breaking of the Wheel of Time and the death of the Great Serpent, at which time he will “remake the world in his own image for this Age and for all Ages to come” (xxii). Then, the image of three young men appears, all seemingly country folk but one with yellow eyes and two bearing great weapons. One of these, declares Ba’alzamon, is the “Dragon” reborn who must be turned to the Dark One’s service.
Using telepathy, Ba’alzamon issues individual orders to each attendee. He commands Bors to “return to Tarabon and continue your good works” (xxv) and to keep watch for the three farm boys, for they are dangerous. Finally, he orders him to speak not a word of “’hose who have landed at Toman Head, and the Domani’” (xxv). Then, Bors’s mind is filled with apocalyptic images of death which slowly fade from his memory, until all that is left are the figures of the three youths.
A servant appears and offers to show Bors to his room, telling him that “Our Master is impatient” (xxvii). Back in his room, Bors dons his own cloak, contemplating the great power that awaits him.
Atop a stone tower in the town of Fal Dara, Rand al’Thor spars with Lan. Lan is a Warder, a warrior “bonded” to an Aes Sedai. As Rand tries to parry Lan’s blows—made with a mock sword to avoid real injury—the wind suddenly gels around Rand, pushing him directly into Lan’s “blade.” Bruised and bleeding, the two men take a break. Rand runs his hands along his own sword, a “blademaster’s” weapon marked with the symbol of a heron. He marvels at his fate: Rand is a shepherd from the Two Rivers who now the wielder of a mighty sword, a gift from his father. Lan—whose full name is al’Lan Mandragoran, the last surviving of the seven Malkieri lords—explains the history of the “heron-marked” sword (as well as his own): blades forged by the magic of the Aes Sedai, used in the War of the Shadow and capable of great destruction. Rand is mystified how his father, also a simple shepherd, came to be in possession of such a legendary blade.
Lan urges Rand to leave Fal Dara with Moiraine, an Aes Sedai, because Lan does not have enough time to properly train the boy as a blademaster. Nevertheless, he adds, “You hold yourself as if the sword belongs at your waist, sheepherder” (7). As Rand prepares to resume training, a trumpet blast from the nearby forest draws their attention. A large contingent of Aes Sedai and marching infantry from Tar Valon emerge from the forest and approach Fal Dara. Rand can draw only one conclusion: They have come for him.
Rand runs to his room in anticipation of the summons of the “Amyrlin Seat” (the head of the Aes Sedai) and finds housekeepers replacing his old clothes with new ones. They remove all of his used, worn possessions, except for the harp and flute he keeps hidden in a firebox. He packs his saddlebags, girds his sword, and prepares to leave before the Aes Sedai call for him. Bustling through the crowded courtyard, he sees the delegation of Aes Sedai and their Warders. He pushes through the crowd and makes his way to the stables. He asks the groom to saddle his horse, but the man cannot comply; the gates have been sealed, and no one is permitted to leave. As the bells sound, signaling the end of the official greeting, Rand flees.
At the city gates, Rand tries to persuade the guards to let him pass, arguing that, as a guest of Lord Agelmore, the order cannot possibly apply to him. The guards are adamant, however, so Rand walks away, seeking another way out. With all the gates guarded, he climbs a parapet, hoping to climb down the fortress wall, but a forest of spikes below convinces him otherwise. He wanders the courtyards and sculleries, trying to elude discovery and terrified at the thought of being “gentled” at the hands of the Aes Sedai. He finds his way into a blacksmith’s forge where he feels he is being watched, but the forge is empty. That feeling—of an actual presence—follows him through the streets until he enters a storeroom filled with “menials” playing dice. Among them is Loial, an Ogier—a race of non-human creatures known for their love of knowledge and architecture. Rand asks him if he knows another way out of the city, but Fal Dara was built by men, not Ogier, so he knows the city no better than Rand.
Rand’s friends, Mat and Perrin, are also there, but when they offer to leave Fal Dara with him, he rebuffs them, wanting to avoid putting them in danger as well. They argue, and Mat, Perrin, and Loial storm off, leaving Rand alone. As he looks for a place to hide until the gates are open again, he encounters Egwene, the woman he once thought he would marry but who is now fated to apprentice with the Aes Sedai. She knows of his plan to leave and tries to convince him it’s foolish, until he tells her of Lan’s revelation: that he is more than a mere sheepherder and fated to bear the heron-marked sword. Egwene now understands why the Amyrlin Seat may have interest in him, and she agrees to help him hide in the dungeon.
Egwene leads Rand past the dungeon guards; she is familiar to them because she often visits Fain, a prisoner from their hometown of Two Rivers. At Fain’s cell, the gaunt man taunts Rand in an unhinged rant: “They are coming for me, and they’re coming for you, and the war goes on” (43). Fain’s ravings unsettle Egwene and Rand, forcing them to seek another hiding place. Egwene suggests the women’s apartments, the one place the Aes Sedai would never think to look for a man.
Moiraine prepares for an audience with the Amyrlin Seat, donning a formal shawl rarely worn outside the White Tower of Tar Valon. Two Aes Sedai sisters, Anaiya and Liandrin, knock on her door, summoning her to the Amyrlin’s chamber. As they walk, they report news of recent events to Moiraine: Three more “false Dragons”—pretenders claiming to be the “Dragon Reborn,” a man who can channel the One Power—have been discovered recently. False Dragons can gather armies to their banners and wreak havoc before being “gentled” by the Aes Sedai.
Anaiya shares other news of court intrigue and of “’The Great Hunt of the Horn’” (52), the first search for the Horn of Valere in 400 years. The Horn is rumored to be a crucial weapon in the battle against the Dark One. Anaiya reports of unrest across much of the land as rumors of war loom. Tired of their “idle talk,” Liandrin brusquely ushers Moiraine into the Amyrlin’s chamber. Moiraine stands before the Amyrlin who reports that Elayne, daughter of Queen Morgase of Andor who is currently training in Tar Valon, “could well be the most powerful Aes Sedai in a thousand years” (56). Moiraine argues that Egwene is at least the equal of Elayne in potential and that, with training, Nynaeve, the chosen “Wisdom” of Two Rivers, may outshine them both. The Amyrlin, however, is less concerned with repopulating the ranks of Aes Sedai and more concerned with Moiraine’s “meddling” with Rand, a ta’varen, someone around whom the Wheel of Time bends to forge a unique fate. The Green and Blue Ajahs (sects within the Aes Sedai) propose that Moiraine be placed under the “care” of the Red Ajah to prevent further interference. The debate over Moiraine’s fate reveals a schism within the Aes Sedai; Ajahs are openly defying the Amyrlin, an unprecedented development in the sisterhood’s 3,000-year history. The Amyrlin dismisses Leane, the Chronicler, to meet with Moiraine privately to discuss a plan which, if discovered, would result in them both being “stilled.”
When an Aes Sedai is stilled, she is stripped of her ability to channel the One Power—that is, to touch the “female half” of the True Source. In defiance of caution and tradition, Moiraine and the Amyrlin have planned to locate the Dragon Reborn and, rather than gentling him, bring him back to Tar Valon to observe and guide him. The Amyrlin, however, feels Moiraine has veered too far from the plan by bringing Rand to Fal Dara, a town perilously near the Blight (a region in the North under the sway of the Dark One). Moiraine argues that, since Rand is ta’varen, his fate is controlled by the Wheel and is therefore beyond the Aes Sedai’s influence.
The Amyrlin opens a golden chest and takes out the Horn of Valere which, when sounded, can summon dead heroes back from the grave. A prophecy foretells that the Horn will be found at the time of the Last Battle; it frightens the Amyrlin to think that the final battle against the Dark One could be so near at hand. Moiraine argues that all the recent appearances of false Dragons are not an ill omen but merely a precursor to the coming of the true Dragon Reborn. She then empties the contents of her pouch which contains fragments of “heartstone,” a substance even the One Power cannot shatter. However, something has shattered this heartstone. Moiraine assembles the pieces into a large disc—half-black, half-white. It is one of seven ancient seals symbolizing “the Flame of Tar Valon; the other half was scrawled on doors, the Dragon’s Fang, to accuse those within of evil” (67). The seal’s shattering suggests that the Dark One is stirring within his prison. Fearful they have little time left, the Amyrlin acknowledges that Rand is “the one.” Moiraine’s plan is to give Rand some slack and convince him that he is not being targeted by the Aes Sedai. She wants to enlist Rand, Mat, and Perrin to bring the Horn to Illian, the citizens of which will rally around the true Dragon.
Meanwhile, Geofram Bornhald is the battle commander of the Children of the Light, an “ascetic” military organization which seeks to defeat the Dark One but also despises the Aes Sedai, seeing it as an ally of the enemy. Bornhald leads a legion of warriors to the village of Alcruna where he will be issued further orders. Outside the village, he meets Einor Saren, a “Questioner” (someone who elicits “confessions” through torture). Saren assumes command and orders Bornhald to lead his men into Alcruna.
In Fal Dara, Liandrin visits the Lady Amalisa. As a member of the Red Ajah—hunters of men who attempt to wield the One Power—Liandrin suggests that Lord Agelmar may be such a man. Terrified, Amalisa agrees to do Liandrin’s bidding. Liandrin commands Amalisa to find Rand, Mat, and Perrin and to have them secretly removed from the city and taken to Tar Valon. She also tells Amalisa that the rumors of a Black Ajah—a group of Aes Sedai who serve the Dark One—are true, and that only she, Liandrin, can be trusted. As she leaves the Lady’s chamber, Liandrin senses she is being watched, but the corridors are empty. Later that night, Padan Fain, a Darkfriend, receives a visit in his dungeon cell.
The dense and complex world which Jordan introduced in The Eye of the World continues in The Great Hunt. Rand, Mat, and Perrin are three youths from the backwater town of Two Rivers, taken away in the aftermath of a Trolloc attack by Moiraine of the Aes Sedai sisterhood. They are now sequestered in the fortress-city of Fal Dara. Suspected of being the “Dragon Reborn,” Rand is crucially important in the struggle against the Dark One, an evil spirit imprisoned in the volcanic mountain of Shayol Ghul but stirring once again after 3,000 years. Jordan embraces many high fantasy tropes, including an epic battle of good versus evil, fantastical creatures, sword-wielding warriors, and an unsuspecting youth drawn through prophecy into a world vaster than he ever suspected. While Jordan’s world-building skills are impressive, his influences are also clear. He owes much to the work of J.R.R. Tolkien and Frank Herbert. Sauron, the Dark Lord of Tolkien’s Middle Earth, is echoed in Jordan’s “Dark One.” Jordan’s “War of the Shadow” references Tolkien as well, given that Sauron is referred to as the Shadow in the East.
Meanwhile, Jordan’s Aes Sedai is a nod to the Bene Gesserit, a secret order of women with strange powers—they are often referred to as witches—who manipulate political affairs in Herbert’s science-fiction masterpiece, Dune. The reluctance to even utter the Dark One’s name is found in both Tolkien—Gandalf warns against speaking the language of Mordor even in the safe refuge of Rivendell—as well as J.K. Rowling’s Harry Potter series, in which witches are loath to say the name Voldemort for fear he will return. Despite these reference points, Jordan’s world turns on its own unique axis. All events, great and small, are controlled by the Wheel of Time, and all power in that world derives from the “True Source” which keeps the Wheel spinning. This conceit allows Jordan to manipulate time and continually cycle it back on itself. The theme of the past repeating itself is also a familiar fantasy trope: The Dark One—like both Sauron and Voldemort—rises again after a defeat. The world, grown complacent after thousands of years of peace, must once again confront a stirring evil, and songs and tales of past heroes must inspire heroic deeds in the small, humble folk—like Rand, Harry Potter, and Frodo Baggins) who are thrust into their own epic struggles.