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42 pages 1 hour read

Bernard Cornwell

The Last Kingdom

Fiction | Novel | Adult | Published in 2004

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Symbols & Motifs

Nature

Nature is an immediate presence. In many ways, it is a primary character in The Last Kingdom. Set centuries before science would begin to decode the mysteries of nature, The Last Kingdom taps into a sense of nature as a troublingly intrusive, raw, and unpredictable energy. At critical moments, nature determines the course of history itself. Both armies must plan their campaigns around the cycle of the seasons. The Norse are headed south because the intemperate climate of Scandinavia cannot sustain their population. When Alfred finally makes his move against the Norse armies, an unexpected storm at sea nearly upends the entire operation. Winters are fierce months that suspend all operations and drive both armies indoors; they feast on whatever supplies they gathered and spend the long and formidably bleak days honing their battle skills. The spring is a time for returning to battle as well as a time to turn to the earth to raise food and hunt for provisions.

Uhtred is given two philosophies for understanding nature. The Danes create a pantheon of lesser gods, each of whom directs different aspects of the natural world. The Danes respect that the gods express their pleasure or displeasure in the operations of nature. Uhtred, tossing in troubled sleep the night before the showdown at Cynuit, sees an owl hovering about the Saxon camp. He sees that ghostly pale as an omen, a sign of the gods’ favor. That sense of fate and determinism gives the Danes a hardy and pragmatic approach to nature.

For the Christians, most notably Alfred, nature is a direct manifestation of a loving and omnipotent God. Nature can be directed, contained, and controlled by a God whose interference is a measure of His judgment. A fierce snow fall, an unexpected spring shower that renders a battlefield a mess of mud, a sudden tempest at sea, a brutally hot summer night—each is an expression of the care and immediacy of Alfred’s Christian God. In the end, Uhtred comes to see the value of both philosophies.  

Paganism

The Last Kingdom offers insight into Norse culture, social structures, and pagan religion. Within a contemporary culture, given the eventual ascent of Christianity as the defining religion of Europe, the term pagan has come to denote largely negative stereotypes. Paganism is synonymous uncivilized heathens, godless heretics, violent barbarians, wild primitives, sensual hedonists, illiterate unschooled savages, and blasphemous conjurers who worship trees and believe in spirits. This first volume of the Saxon Chronicles interrogates that perception of pagans.

Because Uhtred serves as narrator, his depiction of the Norse is articulate and balanced, and perhaps the best defense of worth and value of the pagan culture. He is, after all, raised a Viking. Paganism offers a coherent code of honor, civility, and fairness that counters the cultural perceptions of the Vikings as fierce, uncouth warriors. The Norse desire not bloodletting and conquest but land and food for the swelling population.

Though Uhtred learns the ways of warfare and sees the Norse handle insurgency and challenges with a cruel if dispassionate thoroughness, he finds that paganism is more than bloodlust. Uhtred learns that, within the pagan culture, debts are honored, vows are kept, and men prove their integrity through their actions not through words and promises. Furthermore, real knowledge comes through the senses, not the mind; the heart trumps both the soul and the intellect; a man’s family is to be protected; and though the gods watch all, they do not interfere and certainly do not grant wishes or stage miracles like Alfred argues the Christian god does. 

The Sceadugengan

As a child, Uhtred is enthralled by the story the blacksmith tells him about the sceadugengan (pronounced set-urt-nkan): fabulous creatures said to roam the forbidding and dark woods of northern England. Nicknamed the shadow-walkers, these magical, mysterious creatures are known for their ability to shift shape, never being entirely one thing or another for long. One moment it is a wolf, the next an eagle, the next maybe a child. As such, they are neither dead or alive but rather creatures “silent and half-seen” (60), whose superpower is to move without threat through any environment. Because Uhtred is a child, the story appeals to his fantasy, much like a contemporary boy who dreams of being a superhero; “When you are young and powerless you dream of possessing mystical strength” (60).

However, as Uhtred matures and becomes a free agent—or more precisely a variation on a double agent—moving freely between the Norse and Saxon camps, he continually returns to the idea of the mythological creature. Like the shadow-walkers, Uhtred passes through hostile environments without fear or threat. For the Danes, he is a Dane; for the Saxons, a Saxon. He is thus at the same time something and nothing, less a being and more a shadow.

Certainly, that ability to move between camps makes Uhtred the magnificent and confident warrior he becomes. But the sceadugengan also symbolizes Uhtred’s search for identity. Because moves between identities as needed, he is uncertain about who exactly he is. The figure of the shadow-walker becomes his truest identity: half this, half that.

The implication of such a status is ultimately disturbing for Uhtred as this volume closes. He understands that he is never to be entirely at home, entirely at rest: “I am really Uhtred the Lonely. We are all lonely and all seek a hand to hold in the darkness” (328). The novel ends with Uhtred determined at last to define himself and to shake the sad and lonely identity of a sceadugengan. 

The Code of Honor

What the Danes teach young Uhtred about honor—how the value of a man comes from the integrity of his word and his honor, not his accomplishments—comes to define his perspective. The novel does not end with the Saxon victory at Cynuit, the military upset that marked the beginnings of modern England. Nor does the narrative close on Uhtred’s dramatic battlefield showdown in which he slays the mighty Ubba and earns the title of warrior. Instead, it closes on a much quieter, much subtler moment: Uhtred’s decision to return to Bebbanburg to reclaim his lost inheritance and right a wrong done to his person and to his family.

For Uhtred, his uncle’s usurping of his throne is a mark of profound dishonor. His uncle’s flagrant power grab is a violation of an unspoken but powerful code of integrity and personal worth. The legality of his claim is up for debate; Uhtred, after all, had been taken hostage by the Danes, and his father and older brother dead, his uncle could assert his right to the abandoned throne. Furthermore, according to Christian views, his uncle’s actions were not sinful. But for Uhtred, this treachery is a mark against his good name.

Ragnar patiently instructs the boy about the importance of his word, how a promise is a bond. A man is the sum of his actions. Lapses in right behavior are not redeemable or a part of some abstract journey toward redemption. For the Danes, honor is everything. Ragnar teaches Uhtred the high cost of cowardice and its ramifications to a man’s reputation. Uhtred’s uncle’s action violates this system of fair play and right action, and at the novel’s close, Uhtred is ready for retribution.

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